guides:ba2_merging
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| guides:ba2_merging [2025/01/10 23:17] – created michael | guides:ba2_merging [2025/02/04 18:52] (current) – michael | ||
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| + | //This guide was written for Fallout 4 and may be only partially applicable to other games.// | ||
| + | </ | ||
| + | |||
| + | |||
| + | This guide covers merging your archives for Fallout 4 Creation Club content. \\ | ||
| + | If you've reached the [[references: | ||
| + | <WRAP center round tip 60%> | ||
| + | To check your current archive counts, use the [[https:// | ||
| + | </ | ||
| + | |||
| + | |||
| + | ==== Terminology ==== | ||
| + | * **CC:** Creation Club (or related files) | ||
| + | * **BA2:** A '' | ||
| + | * **Module:** Any '' | ||
| + | |||
| + | ==== Key Concepts ==== | ||
| + | |||
| + | === BA2 Loading === | ||
| + | When the game starts and loads '' | ||
| + | < | ||
| + | MyMod - Textures.ba2 | ||
| + | MyMod - Voices_en.ba2 | ||
| + | MyMod - Voices_XX.ba2</ | ||
| + | The last one only if playing in a non-English mode, and '' | ||
| + | |||
| + | BA2 file names don't have to match what's inside them (you //could// name an archive of textures '' | ||
| + | It also doesn' | ||
| + | The only thing that matters is that the game can find them based on their file names. | ||
| + | |||
| + | ==== Tools Used ==== | ||
| + | * A '' | ||
| + | * BSArchPro (Comes with xEdit. Download the latest from the [[https:// | ||
| + | |||
| + | ==== Preparation ==== | ||
| + | - Create a temporary '' | ||
| + | ├───General/ | ||
| + | └───Textures/</ | ||
| + | - Open the Fallout 4 Data folder. \\ e.g. '' | ||
| + | - Sort by Type. | ||
| + | - Scroll to the BA2 files. | ||
| + | - Select all BA2 files with names that start with '' | ||
| + | - Move them all into the '' | ||
| + | - Search the '' | ||
| + | - Select all the Texture BA2 files. | ||
| + | - Drag and drop them onto the '' | ||
| + | - Click the '' | ||
| + | - Select all remaining BA2 files in '' | ||
| + | - Open the '' | ||
| + | |||
| + | ==== Merging ==== | ||
| + | - Open '' | ||
| + | - Click '' | ||
| + | - Select all BA2 files in the '' | ||
| + | - Drag and drop them onto the BSArchPro window. | ||
| + | - Click '' | ||
| + | - Choose '' | ||
| + | - Give the file a name ending with '' | ||
| + | - Click '' | ||
| + | - Click '' | ||
| + | - Select all BA2 files in the '' | ||
| + | - Drag and drop them onto the BSArchPro window. | ||
| + | - Click '' | ||
| + | - Choose '' | ||
| + | - Give the file a name ending with '' | ||
| + | - Click '' | ||
| + | - Click '' | ||
| + | |||
| + | ==== Using Your Merges ==== | ||
| + | There are two ways you can have the game load your BA2 files: | ||
| + | - Use a dummy module to load them. | ||
| + | - Rename them to be loaded by a CC module. | ||
| + | Either choice is fine; this is primarily a preference-based decision. | ||
| + | |||
| + | === Option 1: Load via Dummy Module === | ||
| + | - Download this dummy module file and keep it with your merged BA2 files. \\ [[http:// | ||
| + | - If necessary, rename it to match your merged BA2 files (refer to [[# | ||
| + | - Add the dummy module and merged BA2 files to your mod manager. | ||
| + | - Set the dummy module to load along with your other CC. \\ Order is irrelevant as long as it is before the Unofficial Fallout 4 Patch. \\ This ensures that conflict winners are unchanged from your original setup. | ||
| + | |||
| + | === Option 2: Load via CC Module === | ||
| + | - Rename your merged BA2 files to match one of your CC modules (refer to [[# | ||
| + | - Add the merged BA2 files to your mod manager. | ||
guides/ba2_merging.1736551052.txt.gz · Last modified: by michael
